This was the last project I worked on whilst at Juice. It was in development for PS3, Xbox360, and PC. Unfortunately the project was cancelled.

My role for this project was primarily as an Environment Artist, but the tasks assigned to me often varied, including props, background objects and vehicles. The project allowed the team to be creative, which was a really nice change after previously working on a licensed game.

Here you can see some of my work from the game…

The Eiffel Tower Communications Complex
Communications Bunker Communications Complex
Some examples of my Environment work for the Post-Apocolytic Paris level the team was working on.

Oil Refinery Oil Well
Oil Refinery Views Bunker
Other assets from a previous level.

VTOL Transport Hercules Tank

Spacer ImageVTOL PlansSpacer ImageSpacer ImageArmoured Train
Here are some of the A.I. controlled vehicles I designed, built and textured. For example, I originally sketched out the VTOL transport on paper, then took it into Photoshop where I drew the plans. This was a nice exercise of taking an idea from concept and following it through to completion.