My role for this project was primarily as an Environment Artist, but the tasks assigned to me often varied, including props, background objects and vehicles. The project allowed the team to be creative, which was a really nice change after previously working on a licensed game.
Here you can see some of my work from the game…


Some examples of my Environment work for the Post-Apocolytic Paris level the team was working on.


Other assets from a previous level.
![]()

![]()
![]()

Here are some of the A.I. controlled vehicles I designed, built and textured. For example, I originally sketched out the VTOL transport on paper, then took it into Photoshop where I drew the plans. This was a nice exercise of taking an idea from concept and following it through to completion.

